Choose Your Game Mechanic
The core engine that makes your game feel like a game
Select at least 1 mechanic to continue
Design educational games that are genuinely fun — not just broccoli in disguise
The core engine that makes your game feel like a game
Select at least 1 mechanic to continue
5 principles that reveal whether your mechanic will feel genuinely fun
Think about your mechanic idea from Level 1. These aren't pass/fail questions — they're guidelines for what makes a game genuinely worth playing.
Check all 5 questions to continue
The 4-step blueprint — from learning goals to gameplay loops
Step 1 — Learning Goals
Step 2 — How Learning Connects to Play
Step 3 — Core Gameplay Loop (ODAR Framework)
Every turn, players cycle through: Observe → Decide → Act → Result. Define each phase for your game.
Step 4 — Win & Lose Conditions
When you're happy with your design, send it to the Evaluator for analysis.
Run your blueprint through the chocolate-broccoli detector
Your design blueprint has been automatically imported. Review it below, then click Evaluate.
Your game design is complete — here's your full report
You've gone from mechanic selection to a fully evaluated game design blueprint.
This will reset all your progress, selections, and form data. Are you sure?